We’re very pleased to announce to the addition of Richard Kettlewell to the ERG team! Richard is working with us from the Stratford-upon-avon office.
Richard joins Engine Room Games with over 10 years of experience in the games industry. He started out working on console versions of the Championship Manager series, before moving on to working on Wii games, including Ashes Cricket 2009. Richard then became a graphics specialist during his time at Codemasters, working on the Dirt and GRID series of games.
Robin Bradley Joins Engine Room Games!
We’re delighted to announce another new recruit: Robin Bradley has joined the team at ERG, working in the Stratford-upon-avon office.
Robin has been working in the games industry for over 15 years when he started at Codemasters writing multi-threaded network systems. Since then he has worked on many areas but with a primary focus on rendering, systems, shaders and optimisation. Most recently he has been leading the Graphics Team on Codemasters’ racing titles in the DiRT and GRID franchises.
Engine Room Games Is Growing!
As we close out 2014 we start the search for the addition of four new super talented engineers to join the team. We’re looking for two very experienced graphics/systems engineers and two experienced generalist engineers. If you’re one of the best programmers in your studio and interested in joining us, please checkout our jobs page (http://engineroomgames.com/engineer) to understand how we do things. We do not use agencies so please get in touch direct. We’d love to hear from you!
ERG Stratford Moves To New Offices!
After almost 18 months in their first office, Engine Room Games’ Stratford have moved to new offices. We’d outgrown our original office and needed to move to somewhere bigger. We’ve been very happy on the Alscot Estate, just outside Straford-upon-Avon, and really didn’t want to go too far so were delighted when another larger office on the Estate became available just a short distance away. It’s much bigger, has great views from the top of a hill over open countryside, has plenty parking, and sets us up well for the future!
Martin Hutchings Joins Us!
We’re very happy to announce the addition of Martin Hutchings to the Engine Room Games team! Martin joins us as a Senior Software Engineer.
Martin started in the games industry back in 2001 for Pivotal Games where he worked on the Conflict series. Later he work for Rebellion on Alien vs Predator and Codemasters on F1 Race Stars and the F1 series. Prior to joining the games industry Martin worked for six years on civilian and military flight simulators.
We’re very pleased to announce the addition of Alex Tyrer to the Engine Room Games team! Alex joins the company as a Principal Software Engineer.
Alex has been in the games industry since 1993 (21 Years) and was working in California for most of the 90’s – first on SEGA and SONY PS1 games consoles then building animatronic toys. Prior to joining ERG Alex worked at Codemasters on the GRID and DiRT franchises.
The nominees for the 2014 Develop Awards have now been announced and Engine Room Games is very pleased to have been selected as a finalist in the Services category.
The Services Award can be won by any UK or European studio that has demonstrated impressive technical innovation in any aspect of games development or aided UK or European development in a significant way.
We’d like to thank those of you who nominated us and wish all the other nominees the best of luck!
We’re very pleased to announce the addition of Shaun Hewitt and Sam Bickley to the Engine Room Games team! Shaun joins the company as a Senior Software Engineer and Sam as a QA Test Engineer.
Shaun has been working in the software industry for the past 20 years including nearly 15 years in the video games industry. Prior to joining ERG Shaun worked for Sony’s SN Systems as Infrastructure Team Lead and prior to that was at Pivotal Games for eight years. Shaun has worked on a number of AAA games and has a varied skill set.
Sam has been working in the video games industry for the past 4 years after graduating from Staffordshire University in 2009. Prior to joining ERG Sam worked for Tactile Fusion as a Technical Artist using Unity for mobile games and prior to that was at Gusto Games for 3 years in a number of roles. Sam has a wide skillset and has worked on a number of titles for many platforms.
With 2 million users and counting, we’re delighted to announce we’ll be assisting with the on-going console development of Unity’s fantastic games development engine and tools ecosystem. We’ll be putting our experience to great use on present and next generation platforms to help Unity continue to grow. This partnership is also a great opportunity for Engine Room Games to recruit some super-talented developers, something we’re very much looking forward to!